![]() Go to "Garage" in the menu, and highlight a vehicle that is not customizable from your list, but do not press the button to retrieve it. To customize any non-customizable vehicle, take any customizable vehicle into Rim Jobs, and press Y. Wrestlers: Successfully complete Tiger Escort activities. Strippers: Successfully complete all Escort activities for Zimos. Space Saints: Successfully complete Mission 47. National Guard: Successfully complete all Tank Mayhem activities. Morningstar: Successfully complete Mission 29. Mascots: Successfully complete all of Professor Genki's S.E.R.C. Luchadores: Successfully complete Mission 43. Hos: Successfully complete all Snatch activities for Zimos. Deckers: Successfully complete the Assassination (Mission 37) from Kinzie that requires you to wear one. Successfully complete the indicated task to unlock the corresponding costume:Ĭops/SWAT: Successfully complete all Snatch activities for Kinzie. X2 Phantom motorcycle: Successfully complete Decker's version of the Trailblazing Activity (the other version that uses an ATV on fire is not required). Wraith: Successfully complete the hard level of the Trailblazing Activity in Decker's territory. ![]() ![]() Successfully complete the indicated task to unlock the corresponding vehicle: Note: You may still die due to a minor glitch if you are in a normal vehicle and run over by a tank or if you crash with an aircraft. This will basically give you complete invincibility from all damage. Then, enter the character abilities screen to buy all the fall, fire, bullet, explosion, and vehicle strike damage reduction options until it reaches "Never take damage". This will result in you reaching Level 50, and gaining about $5 million. Pimps and Hos (pimps and prostitutes pedestrians)Įnter the " whatitmeanstome" code, and activate it approximately ten to twenty times. Bloody Mess (everyone killed explodes into blood)
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![]() CEO can no longer direct control a ship which already has an Executron on board.Executron on the monolith can now see the countdown.Monolith turning is now smoother over multiplayer.Can now fire nukes over multiplayer again from the target panel.Infesters will now wonder a bit from the trading ship.Fixed issue with goods fabricator being used to cheat.Being killed while operating a turret will no longer break the game.Being killed while in the outfit machine will no longer break the game.Raised the health on Bane and Mechanoid to 1000.Fixed issue with matter beams and deflectors where the ship would be damaged anyway.Fixed space walking being super sensitive.Fixed an issue setting units to patrol stations where they would run into the corner.Fixed bug with having more than 1 outpost command producing too many ships.Fixed an issue flying fighters in a system with no QT points other than a wormhole.Added a moment pause before the tool tip appears.Fixed an issue wit the Executron being killed in a personal drop pod.Fixed a docking issue on outposts and derelict ships.Fixed a bug which would cause a match not to start due to not being able to put enough colonies down.Stop button has been added back again when mass electing units.Hit box on lines in the map editor are now a bit wider.Added new economy information to the overview screen.Choosing a new ship hull will assign it the latest researched tech.You can now choose teams before a game starts including teaming up the AI.You can now choose start positions on maps. ![]()
Swap seats: Swap seats with another player.CCCave MaNNN: You can only speak in 3-word sentences for the rest of the game.Clap after drink: Clap after every drink.Shit Degree: We collectively decided who in the game is doing/has a shit degree, those players drink.Each player takes a turn naming one until one is repeated or the player can’t think of one. Categories: The player picks a category eg.Partner in Crime: Pick another player to drink every time you do.Gender Bender: Swap an item of clothing with another player of the opposite sex.Sex Position: Everyone finds a partner and goes into a sex position, the last pair in a position or if someone is left out, they drink. ![]() Hand Cuffs: The player chooses another to be handcuffed to until the end of the game.Time Out: Literally go for a time out in the corner of the room facing away until its the players turn again.Instagram: Like a picture on Instagram of someone not present in the game that is at least 30 weeks old.Rule: The player adds a rule to the game, eg.Flip Cup: The player gets 3 tries to flip and land a solo cup, if not then they drink.Floor is Lava: Last person to stand on their chair drinks.Eat Cheese: You literally just eat cheese.Indian Accent: Talk with an Indian accent until the end of the game.Android users drink: (What it sounds like).Everyone slaps the person to their left: (What it sounds like).Ripple: The player who took the piece takes one drink, the people to their right and left take 2 drinks, then to their left and right take 3 drinks and so on.French Accent: Talk with a french accent until the end of the game.If the person you call Is Mohammed, everyone but you takes 2 drinks. If no one there is called Mohammed, you take a drink. Call Birmingham: Call a random kebab shop in Birmingham UK, ask for Mohammed, If Mohammed gets on the line, everyone but you takes a drink. ![]() Moo when you drink: Moo every time you drink.Waterfall: Everyone starts to down their drink and they can only stop when the player to their right stops.Make a Toast: Make a simple or funny toast.Now, write these instructions down on a piece of paper and print it. ![]() Whoever makes the tower falls has to drink all the drinks poured in the shared cup. Step 8: Continue removing the blocks until the tower falls. ![]() Balancing didn’t seem to be a big priority here. It all comes back to the fact that you will be way overpowered by the time you actually get these codes that it doesn’t matter. You find the safe, put the code in, and you get a weapon trinket that some random bum off the street had when you killed them. Imagine that you’ve been searching for a safe code for a few hours, done a few loops, and you finally get it. Throughout the world, some safes and doors are locked with codes. The trinkets themselves are fine it’s how you sometimes get them that bothers me. You can think of these like weapon mods that make you shoot further, aim down your sights quicker, or any other minor weapon buff. One other thing you can infuse are trinkets. While all of that sounds cool, a Linked silence headshot that brings down five enemies is even better. You can go invisible for a bit, pick up and toss enemies, or increase your damage while taking less damage. I stuck with those mostly, but there are a couple of others as well. Link will enable you to link people together so one bullet can kill them all. There are also a couple of new ones, such as Link. You get the classic Blink that allows you to teleport short distances. The targets are the ones you find the Slabs on, and they can be infused as well. There are also powers called Slabs that give you abilities. While I felt the challenge early on, I had all the weapons I wanted fast and burned through enemies after a few loops. The game tries to counter this by making you lose it all once a loop is over, but it does little to stop you from becoming very powerful very quickly. After about three runs, I had so much equipment that I hardly needed to infuse anything anymore. You can infuse between loading into areas, and you earn the currency by finding it in levels. When you die, you lose all the equipment you haven’t infused to yourself. ![]() The roguelike part of the game comes into play here as well. The world has a bunch of side objectives and gear for you to find and equip. It isn’t just about killing the targets though. Needless to say, you will be doing that quite a bit. Then I had to reset one more time actually to find them both and kill them. I found that info in the afternoon and had to restart my loop to find the meeting spot. For example, I had two targets meeting at a secret spot for lunch. On the other hand, if you think this sounds like a lot of work, you probably won’t enjoy it. If you like putting together clues and puzzles to find the perfect chance to kill these guys, you will love it. There are four areas total, and they change every time you come back, but you are still visiting the same areas repeatedly. That part of the game is really going to make or break the whole thing for you. I’m not great at math, but that means you have to double up or triple up a few times to break the loop. You have four loads before the loop ends (morning, noon, afternoon, and dusk) and eight targets to kill. The way time progresses in Deathloop is when you leave an area or die. Finding the targets alone is actually pretty easy it’s getting them all before the end of the loop that is difficult. To do this, you enter each zone and find notes, check computers, open safes, and eavesdrop on enemies. Now that you know how to escape, you need to put together a plan to do it. ![]() There has been peace awhile and it's been needed. It is nine years on from the aftermath of Sethanon. From the endlessly inventive mind of one of fantasy's all-time greats, comes a spellbinding new adventure featuring old favourites Jimmy, Locklear and Pug. Maybe that will change in the future, but at this time, BAK:REM is as far as I'm willing to venture.Print Krondor: The Betrayal (Riftwar Legacy #1)Ī new episode in Feist's massively successful Riftwar saga. Legally there's just no recourse to build an official, full remake of BAK at this time. Unfortunately he has a contract that ties up the rights to Midkemia as a gaming property for a while, and every time I've run into him since, I've been told the same thing. When Kickstarter exploded a few years ago, a lot of folks suggested that we Kickstart a modernized reboot, and I got hold of Ray to discuss it. A more relevant point is that currently, all things Midkemian are tied up, at least in terms of (official) computer games. He's been a good guy to me, and I don't want to cause him any worry or irritation. Also, I'm a writer, and even if I weren't worried about litigation, I'd still want to be respectful of Ray's rights. It's one thing for me to be noodling around on a small non-profit project like this, but a full remake (and especially a commercial venture) would be a very big violation of their copyright. ![]() Yes, I created a very big corner of it, as well as several characters, and a significant number of chapters in its history, but again, it all belongs to Ray and the good folks over at Midkemia Press. Why Not Rebuild The Entire Game? First and foremost because the Midkemian universe doesn't belong to me. BAK was in their playground, and they let me play there for a few years. I will never sell anything with the Krondor name on it, or with any of the content based in the Midkemia universe unless otherwise given express permission / license from Raymond E. This is a not-for-profit, self-educational project. Let me say this again to make this clear. Will BAK:REM Be Commercially Released? No. This should be sufficiently adequate to demonstrate and test the functioning of all the core systems, and will still offer at least a hour or two of gameplay. My plan is only to recreate the first Chapter and the first Zone of BAK, which might only represent 3 or 4 percent of the total content of the original. My primary focus with this project will be on the reconstruction of the game systems, and to a limited degree, a tiny fraction of the original game content. Will Betrayal at Krondor: Remastered Be a Total Remake of the Original? No. As a bonus, fans of the original game get to see what a sequel to BAK might have looked like by fusing elements of the original together with more modern technology. Using the newly released Amazon Lumberyard Game Engine, I intend to build as much of the original engine as I can with as little outside help as possible, not only as a test of the general usability of this very cool new tool, but also as a self-guided, intensive exercise to refresh some of my level design and scripting skills. Hallford stresses that this free remake can't be turned into a full for-profit project due to IP ownership and contractual obligations, but he also adds that the ultimate objective is to use this as a basis for a new title based on a new IP he owns: What Is Betrayal At Krondor: Remastered? Betrayal at Krondor: Remastered (or BAK:REM for short) is an attempt to resurrect the core systems as well as the general look and feel of the hit, award-winning role-playing game Betrayal at Krondor. Original Betrayal at Krondor game designer Neal Hallford has explained on his official website that he is working on a free remake of the first areas of the game for Amazon's CryEngine-based Lumberyard engine. Like the five human beings who have managed to convince themselves that kidnapping the court jester will bring the kingdom to its knees, these forces stumble around and crash into each other, striking sparks that ignite brutal violence. The nature of fame, the perils of an unexamined life, and the politics of law enforcement all come into play. Westlake skillfully lays bare the mundane nature of evil-even when perpetrated by people who claim to serve a Higher Cause, it’s still loony as the day is long-and gets unflinchingly close to the kidnappers as their plot and relationships to one another begin to unravel, inevitably and reluctantly, throwing Davis into ever-deepening danger. Neither, for that matter, is the FBI’s lead investigator, the man on the other end of the lifeline he’s a closet drinker with career issues who’s mostly concerned with covering his butt. But the kidnappers, each in his or her own way, are not wrapped too tight. ![]() In a weird and naïve bid for revolutionary glory, the PRA-all five of them-decide that kidnapping the beloved Koo Davis, known to frequent the nightclubs and golf courses of power, will constitute a Master Stroke that will bring about a Koo Coup of sorts, forcing The Man to release ten high-profile political prisoners.ĭavis could (and in fact, does) tell them it’s not the most foolproof plan in world history. A random, ragtag band of self-styled radicals, the People’s Revolutionary Army, has also been plagued by a growing sense of irrelevance. He’s not the only one out there feeling that way. He’s battling a growing sense that the world has somehow passed him by. Koo Davis is a comedian who’s been perfecting his schtick on USO tours since the second world war, when “the point of the touring shows was to give the troops a safe acceptable look at American tits and asses.”ĭavis, a show-biz vet and not the most introspective man, nonetheless can’t help noticing that the tone of his military audiences has shifted between Korea and Viet Nam, and certain things just aren’t funny anymore. ![]() It is 1977, and America is still deep in the throes of a spiritual hangover, figuring out what has changed and why. WestlakeTitan, 2012, $25.99įans of the late Donald Westlake-Mystery Writers of America Grand Master, three-time Edgar winner, and Academy Award nominee for The Grifters-are in luck with the posthumous publication of The Comedy Is Over, a completed manuscript from the early ‘80s discovered in a friend’s trunk. |